I won't say too much about it, other than I played it about a year ago (after Danielle Riendeau recommended it on an episode of Idle Thumbs), and it's stayed with me for a long time since then. I really recommend it, though take note of content warnings on the website.
These started as innocuous doodles which accidentally ended up showing the beauty and fascination in mathematics, but eventually became more elaborate and specific.
Things like this:
In this series she describes hexaflexagons. Watch 'em.
I love people making weird instruments out of weird things. Here’s an organ made out of a matrix of mechanical floppy drives.
You can read more about it on Ars Technica.
I always thought of Gitaroo Man as a somewhat obscure game, so it makes me happy to read other people who also hold it dear. Reading Eurogamer’s retrospective brought to mind an early episode of Michael Abbot’s podcast where he revisits Gitaroo Man, and has some kind words to say.
It’s nice that those who remember this game regard it with such affection.
I never had a PS2, and never owned Gitaroo Man. But I have extremely fond memories of playing late into the night with a particular group of friends, handing off between songs, working our way up to attempting S-ranks on hard on all songs (something I witnessed, but never managed). Very evocative of a particular time in my youth. The soundtrack hasn’t left my playlist since.
In cyberpunk worldbuilding irl news, here's something which Jasmine alerted me to.
Local Autonomy Networks (Autonets) is an artivist project focused on creating networks of communication to increase community autonomy and reduce violence against women, LGBTQI people, people of color and other groups who continue to survive violence on a daily basis.
...mesh networked electronic clothing with the goal of building autonomous local networks that don’t rely on corporate infrastructure to function, inspired by community based, anti-racist, prison abolitionist responses to gendered violence.
The street finds its own use for things.
Though it's called the "Game" of Life, and some people describe it as a zero-player game, it's not really a game in the traditional sense of the word.
For an unexpected example of an unambiguous game which is also Turing-complete, check out Magic: The Gathering. It has been shown that a Universal Turing machine can be constructed inside Magic, and hence that it is Turing-complete.
I played a lot of Magic in high school, though it's too expensive of a habit to keep up for long. If, like me, you remember Magic fondly, but don't play it so much any more, might I recommend Mark Rosewater's Drive to Work podcast?