A while ago I came across a widely-seen Youtube video about the history of the Amen breakbeat, which was a reposting of a recording of a 2004 documentary audio installation by artist Nate Harrison. It details the artist's view of the rise of the break, as well as what this might tell us about the effects of intellectual property on cultural development.
Can I Get An Amen? — Nate Harrison (2004)
Having enjoyed the piece's dry-yet-engaging style, as well as learning about such a specific cultural phenomenon in some detail, I sought out other pieces by the same artist. Luckily, they're posted on his online gallery, as well as on Archive.org. Several of them are somewhat-abstract video installations which are less interesting to me, but there are several other audiovisual essays which I have enjoyed, on various aspects on art, media and tools. Continue reading "Nate Harrison's audiovisual essays"
I won't say too much about it, other than I played it about a year ago (after Danielle Riendeau recommended it on an episode of Idle Thumbs), and it's stayed with me for a long time since then. I really recommend it, though take note of content warnings on the website.
I always thought of Gitaroo Man as a somewhat obscure game, so it makes me happy to read other people who also hold it dear. Reading Eurogamer’s retrospective brought to mind an early episode of Michael Abbot’s podcast where he revisits Gitaroo Man, and has some kind words to say.
It’s nice that those who remember this game regard it with such affection.
I never had a PS2, and never owned Gitaroo Man. But I have extremely fond memories of playing late into the night with a particular group of friends, handing off between songs, working our way up to attempting S-ranks on hard on all songs (something I witnessed, but never managed). Very evocative of a particular time in my youth. The soundtrack hasn’t left my playlist since.
In cyberpunk worldbuilding irl news, here's something which Jasmine alerted me to.
Local Autonomy Networks (Autonets) is an artivist project focused on creating networks of communication to increase community autonomy and reduce violence against women, LGBTQI people, people of color and other groups who continue to survive violence on a daily basis.
...mesh networked electronic clothing with the goal of building autonomous local networks that don’t rely on corporate infrastructure to function, inspired by community based, anti-racist, prison abolitionist responses to gendered violence.