Bugs as narrative

I want to describe an interesting experience I had recently.  Something which completely changed my experience of a piece of art and something which is almost unique to the medium of video games.

The other day I was pointed towards Souvenir, a work-in-progress from MFA students Robert Yang, Mohini Dutta, and Ben Norskov.  In the creators' words:

Souvenir is a first-person video game about growing up and leaving home. The disorientation of becoming an adult is reflected in the surreal M.C. Escher-inspired world with multiple gravities.

Sounds like something I'd want to check out!

I loaded up the game, and I'm presented (after some initial confusing elements) with a house decorated with floating fragments of memory.

Screen shot from Souvenir: a bedroom

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