In the past few years there have been released a handful of indie games which share a kind of common form and aesthetic, one that strikes a chord with me. This design space is represented in my mind by Kairo, and the upcoming Fract and NaissanceE, though it contains many more.
![NaissanceE screenshot shows impossibly tall buildings with more buildings in the sky above.](http://cai.zone/wp-content/uploads/2013/04/NaissanceE_Screenshot_04-1024x576.jpg)
The quality these games have in common is use a first-person perspective and an experience based around architecture and soundscapes, working in concert to elicit some aesthetic or emotional response.