Posts tagged with “design”
The Importance of Atheism
Edit 2023-07-24 <a id="note” />
I’m including this post here so I can link to it. Did I make this poster when I was like 19? Yes. Would I make it and distribute it today? No. A lot has changed in the world, and in me.

A poster I designed for Warwick Atheists to advertise a series of talks promoting and exploring topics in atheism, agnosticism and antireligion. This poster got the society into some trouble.
Squowl

Y♥︎LO

To my friends who have sleeve tattoos, gauged ears or drawn-on moustaches, please don’t take this seriously <3
Aural Architecture
In the past few years there have been released a handful of indie games which share a kind of common form and aesthetic, one that strikes a chord with me. This design space is represented in my mind by Kairo, and the upcoming Fract and NaissanceE, though it contains many more.

The quality these games have in common is use a first-person perspective and an experience based around architecture and soundscapes, working in concert to elicit some aesthetic or emotional response.
Robert Yang: Let's Play Anomalous Materials from Half-Life
Robert Yang (who I’ve mentioned here before) made such a good let’s play of the first room and corridor of Half-Life.
A “let’s play” is traditionally a narrated video of one or more people playing through a video game. Usually they are just to document the video game so that it can be experienced or understood without playing it, but some of the best ones are made by people who know the game inside out and are able to add some amount of context or commentary to the play-through, drawing the viewer’s attention to specific details and not getting side-tracked by any difficulty in progression. There are many great let’s plays on the Let’s Play Archive.
Robert Yang’s video is not really about the game as it is played, but about the design of the game from the perspective of a level designer. It was made for a let’s play event.
I don’t think he has plans to do more but I would listen to that guy talk about level design any time. A couple of the comments under his post of the video are worth reading too.
Autonets
In cyberpunk worldbuilding irl news, here’s something which Jasmine alerted me to.

Local Autonomy Networks (Autonets) is an artivist project focused on creating networks of communication to increase community autonomy and reduce violence against women, LGBTQI people, people of color and other groups who continue to survive violence on a daily basis.
...mesh networked electronic clothing with the goal of building autonomous local networks that don’t rely on corporate infrastructure to function, inspired by community based, anti-racist, prison abolitionist responses to gendered violence.
The street finds its own use for things.
Free to play
I’m curious/trepidatious about this recurrent theme in the icons of successful free-to-play iOS games.

Like, there must be a reason. But I’ll bet it’s either superstition or awful psychology.
Updates below!
Slogans
Trying to decide which slogans are best for my sinister anti-Trump/May placards.

Cool Faith
Looking through a turn-of-the-century almanac of graphic design, I came across this absolute gem:
